Once you've gained enough skill to dance rather than crash through attacks, you've breathing room to suss out mechanics. What slow-down there is is consciously created, for effect only. Destroyed craft fracture into particles, downed bosses explode into a cylinder-filling storm of fragments. Ships and weapon fire are bold, glowing colours, standing out against the colder tones of the stage and its background. Each level's a circular cylinder wrapping back on itself, foreground becoming background as you circle around. You won’t be disappointed.From the off, you appreciate the stage design. If you don’t have PlayStation Plus, get it and play Resogun. If you have PlayStation Plus, you owe it to yourself to check this out. It’s definitely a shoot ’em up, and that’s not for everybody. There are those that’ll just dismiss it based on its genre, and that’s fine. ![]() It’s subtle in its beauty, in its explosions and lighting, and that’s something that shouldn’t go unnoticed. Its smooth delivery and attention to detail is very easy on the eyes, to the point where some might not realize just how nice it is. It might not be as obviously impressive as Killzone at first, but give it time. Buildings will burst into dozens of pieces when you damage them, and hundreds of enemies move flawlessly around the screen, desperate for your blood. With very few exceptions, there has never really been a game of this kind before that allows for such wanton destruction of the environment. Resogun is a decent game, without fault almost, but it’s the graphics that really make it stand out. Trophies and an online co-op mode add longevity to a game that will already take up most of your time. There are enough levels that you could repeat this process multiple times, for hours and hours, and unless you really hate the genre, you’re unlikely to get bored. Before long you’ll know the level like the back of your hand, and from there you can storm the leaderboards. Just surviving is the first challenge, then saving every human. It’s a matter of building up to a 100% completion of a level. Resogun is a decent game, without fault almost, but it's the graphics that really make it stand out By taking advantage of everything appropriately, you’ll just about muddle through, even on the tougher stages. Overdrive is a more powerful beam that’ll destroy anything it touches quickly and without fuss. Bombs are a last attempt kind of thing that clears the level of all enemies, but you loose a bonus if you use them. Along with the aforementioned boost ability, there are bombs and overdrive. It might just be because you didn’t effectively use all the tools at your disposal. The more you play, the more you’ll learn how to react to a given enemy, but you’ll still probably die. The controls are simple, the ship goes exactly where you want it and there’s always a way out of every situation, but you will die. No, I mean the kind of game where you die and you know without a shadow of a doubt that you could have saved yourself if you’d reacted more quickly, if you’d have noticed something you hadn’t. I’m not talking about the likes of Dark Souls, where things are just difficult for the sake of being difficult, or in which you must grind to even stand a chance. The best kind of game is one that allows you to make mistakes. It’s addictive, thanks mostly to its incredibly natural input and superb balance. ![]() Hours will disappear as you struggle to rescue that last human. Resogun is perhaps the best ‘one more play’ video game since Velocity Ultra, and as you learn how to better control whichever ship you choose (there are several to choose from, each balanced in a different way), you’ll get further through the game. Resogun isn’t a pushover, but it IS incredibly satisfying when you notice you’re getting better.Īnd you WILL get better. On the other hand, if you want to hit the leaderboard, save ever human hostage and top out your multiplier, you’ll need to invest a lot of time and effort. It’s fine if half the humans die, so long as you beat each levels final boss (which is more like a timing puzzle than an actual boss). There are multiple difficulty levels and you don’t have to complete every objective to finish a level. The developers have done a decent job of scaling things nicely. That’s actually a bit of an exaggeration. It takes only a few minutes of play for the tears to start though, especially on the higher difficult levels. ![]() Kill every enemy without dying and save the humans trapped by the ‘keepers’. Those objectives are relatively simple on paper. Before long, when the bullets start flying, you’ll find you have more than enough to deal with from the available space alone, and that the objectives given will push you to the limit. Shmup fans, often used to long sprawling space levels, would be amiss to presume this is a negative. If you don't have PlayStation Plus, get it and play Resogun
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